﻿using System;
using MemoryPack;

namespace Hsenl {
    [Serializable]
    [MemoryPackable]
    public sealed partial class FinishStageAction : ActionNode<ITimeLine>, IStageNode {
        [MemoryPackIgnore]
        public int StageType { get; } = 0;

        [MemoryPackIgnore]
        public float Duration { get; } = 0;

        protected override NodeStatus OnNodeTick() {
            return NodeStatus.Return;
        }
    }
}